Below are the moves classified as Fighting-type. Moves are listed
in ABC order.
|
Attack Name
|
Category
|
Attack Power
|
Accuracy
|
Power Points
|
Effects
|
|
Arm Thrust
|
Physical
|
15
|
100
|
20
|
Strikes the foe
two to five times
|
|
Aura Sphere
|
Special
|
90
|
--
|
20
|
Cannot miss
|
|
Brick Break
|
Physical
|
75
|
100
|
15
|
Negates the
effects of Barrier, Light Screen, and Reflect
|
|
Bulk Up
|
Other
|
--
|
--
|
20
|
Boosts attack
and defense
|
|
Close Combat
|
Physical
|
120
|
100
|
5
|
Lowers the
user's defense and special defense
|
|
Counter
|
Physical
|
--
|
100
|
20
|
Retaliates with
double damage
|
|
Cross Chop
|
Physical
|
100
|
80
|
5
|
High critical
hit ratio
|
|
Detect
|
Other
|
--
|
--
|
5
|
Evades attacks,
but may fail if used in succession
|
|
Double Kick
|
Physical
|
30
|
100
|
30
|
Strikes the foe
twice
|
|
Drain Punch
|
Physical
|
60
|
100
|
5
|
User recovers HP
|
|
Dynamic Punch
|
Physical
|
100
|
50
|
5
|
Always causes
confusion if it lands
|
|
Focus Blast
|
Special
|
120
|
70
|
5
|
May lower the
foe's special defense
|
|
Focus Punch
|
Physical
|
150
|
100
|
20
|
Power is based
on loyalty. User flinches if hit.
|
|
Force Palm
|
Physical
|
60
|
100
|
10
|
May cause
paralysis
|
|
Hammer Arm
|
Physical
|
100
|
90
|
10
|
User's speed is
lowered
|
|
Hi Jump Kick
|
Physical
|
100
|
90
|
20
|
If the move
misses, the user takes damage
|
|
Jump Kick
|
Physical
|
85
|
95
|
25
|
If the move
misses, the user takes damage
|
|
Karate Chop
|
Physical
|
50
|
100
|
25
|
High critical
hit ratio
|
|
Low Kick
|
Physical
|
--
|
100
|
20
|
The heavier the
foe, the more damage inflicted
|
|
Mach Punch
|
Physical
|
40
|
100
|
30
|
Strikes first
|
|
Revenge
|
Physical
|
60
|
100
|
10
|
Power increases
if attacked by the foe
|
|
Reversal
|
Physical
|
--
|
100
|
15
|
More damage is
inflicted the lower the user's HP is
|
|
Rock Smash
|
Physical
|
40
|
100
|
15
|
May lower
defense
|
|
Rolling Kick
|
Physical
|
60
|
85
|
15
|
No added effect
|
|
Seismic Toss
|
Physical
|
--
|
100
|
20
|
Damage is equal
to the user's level
|
|
Sky Uppercut
|
Physical
|
85
|
90
|
15
|
No added effect
|
|
Submission
|
Physical
|
80
|
80
|
25
|
Hurts the user
|
|
Super Power
|
Physical
|
120
|
100
|
5
|
Lowers the
user's abilities
|
|
Triple Kick
|
Physical
|
10
|
90
|
10
|
Power increases
with each successful hit
|
|
Vacuum Wave
|
Special
|
40
|
100
|
30
|
Always strikes
first
|
|
Vital Throw
|
Physical
|
70
|
--
|
10
|
Always attacks
last to ensure it hits
|
|
Wake-up Slap
|
Physical
|
60
|
100
|
10
|
Power is doubled
if foe is asleep at the expense of waking the foe up
|