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Return to Attack List

Below are the moves classified as Normal-type. Moves are listed in ABC order.

This attack list courtesty of Akkad

Attack Name

Category

Attack Power

Accuracy

Power Points

Effects

Acupressure

Other

--

--

30

Randomly raises one of the user's stats

Assist

Other

--

--

20

User will use one of the party Pokemon's moves

Attract

Other

--

100

15

Infatuates the foe and may prevent attacking if foe is opposite gender of user

Barrage

Physical

15

85

20

Throws rocks to deal damage 2 to 5 times

Baton Pass

Other

--

--

40

Switches Pokemon while keeping stats in play

Belly Drum

Other

--

--

10

Reduces HP to maximize attack

Bide

Physical

--

--

10

Stores energy for 2-3 turns, then deals double damage

Bind

Physical

15

75

20

Squeeze' foe for 2 to 5 turns

Block

Other

--

--

5

Prevents opponent from escaping

Body Slam

Physical

85

100

15

May cause paralysis

Camouflage

Other

--

--

20

Alters user's type depending on the environment

Captivate

Other

--

100

20

Lowers the foe's special atk if the foe is the opposite gender of user

Charm

Other

--

100

20

Lowers the foe's attack

Comet Punch

Physical

18

85

15

Punches foe 2 to 5 times

Constrict

Physical

10

100

35

May lower the foe's speed

Conversion

Other

--

--

30

Changes the user's type to the type of one of its moves

Conversion 2

Other

--

--

30

Changes the user's type to resist the last attack used by foe

Copycat

Other

--

--

20

Copies the foe's last used move

Covet

Other

40

100

40

Begs cutely to obtain foe's held item

Crush Claw

Physical

75

95

10

May lower defense

Crush Grip

Physical

--

100

5

Power depends wholly on the foe's remains HP

Cut

Physical

50

95

30

No effect

Defense Curl

Other

--

--

40

Raises user's defense

Disable

Other

--

80

20

Prevents foe from using a move for a few turns

Dizzy Punch

Physical

70

100

10

May confuse the foe

Double Hit

Physical

35

90

10

Hits twice

Double Team

Other

--

--

15

Makes duplicates of the user to increase evasion

Double-edge

Physical

120

100

15

User receives recoil damage

Doubleslap

Physical

15

85

10

Slaps the foe two to five times

Egg Bomb

Physical

100

75

10

Hurls an egg

Encore

Other

--

100

5

Causes foe to repeat the same move for a few turns

Endeavor

Physical

--

100

5

More power if user's HP is lower than the foe's

Endure

Other

--

--

10

Braces to leave 1 HP

Explosion

Physical

250

100

5

Powerful but causes the user to faint

Extremespeed

Physical

80

100

5

A fast and powerful attack

Facade

Physical

70

100

20

Does more damage if the user is burned, poisoned, or paralyzed

Fake Out

Physical

40

100

10

Causes the foe to flinch if used first

False Swipe

Physical

40

100

40

Always leaves 1 HP

Feint

Physical

50

100

10

Works only if the foe used Detect/Protect

Flail

Physical

--

100

15

Inflicts more damage the less HP the user has

Flash

Other

--

100

20

Creates a blinding flash to lower accuracy

Focus Energy

Other

--

--

30

Raises critical hit ratio.

Follow Me

Other

--

--

20

Works best in a double battle; foes must attack the user of this attack.

Foresight

Other

--

--

40

Negates the foe's ability to raise evasiveness

Frustration

Physical

--

100

20

Does more damage if the user dislikes the trainer

Fury Attack

Physical

15

85

20

Attacks two to five turns

Fury Swipes

Physical

18

80

15

Attacks two to five turns

Giga Impact

Physical

150

90

5

Powerful, but leaves the user immobile the next turn

Glare

Other

--

75

30

May cause paralysis

Growl

Other

--

100

40

Lowers the foe's attack

Growth

Other

--

--

40

Boosts the user's special attack

Guillotine

Phyiscal

--

30

5

A terribly inaccurate instant one hit KO move

Harden

Other

--

--

30

Raises the user's defense

Headbutt

Physical

70

100

15

May cause flinching

Heal Bell

Other

--

--

5

Heals all status problems

Hidden Power

Special

--

100

15

The effectiveness varies with the user

Horn Attack

Physical

65

100

25

Jabs with a horn

Horn Drill

Physical

--

30

5

A terribly inaccurate instant one hit KO move

Hyper Beam

Special

150

90

5

Powerful, but leaves the user immobile the next turn

Hyper Fang

Physical

80

90

15

Powerful and may cause flinching

Hyper Voice

Special

90

100

10

Uses damaging sound waves to attack

Judgement

Special

100

100

10

Its type depends on the plate held

Last Resort

Physical

130

100

5

Usable when all other attacks have been used

Leer

Other

--

100

30

Lowers the foe's defense

Lock-on

Other

--

--

5

Ensures that the new move used hits the target

Lovely Kiss

Other

--

75

10

May cause the foe to fall asleep

Lucky Chant

Other

--

--

30

Critical hits are prevented for 5 turns

Me First

Other

--

--

20

Strikes first using foe's attack @ 1.5 power

Mean Look

Other

--

--

5

Prevents the opponent from escaping

Mega Kick

Physical

120

75

5

A powerful kick

Mega Punch

Physical

80

85

20

A powerful punch

Metronome

Other

--

--

10

Randomly uses any existing move to attack

Milk Drink

Other

--

--

10

Restores HP

Mimic

Other

--

--

10

Copies the foe's last used move

Mind Reader

Other

--

--

5

Ensures that the next move used will hit

Minimize

Other

--

--

20

Raises evasiveness

Moonlight

Other

--

--

5

Restores HP

Morning Sun

Other

--

--

5

Restores HP

Natural Gift

Other

--

100

20

Type and power depends on the held berry

Nature Power

Other

--

--

40

The attack varies depending on the location

Odor Sleuth

Other

--

--

20

Negates efforts to raise evasiveness

Pay Day

Physical

40

100

20

If the battle is won, the user's Trainer gains money.

Pain Split

Other

--

--

20

Equally shares the combined HP with the target.

Perish Song

Physical

--

--

5

Causes all Pokemon to faint in three turns

Pound

Physical

40

100

30

Does damage

Present

Other

--

90

15

Deals a varying amount of damage or restores the opponent's HP.

Protect

Other

--

--

10

Enables the user to evade all attacks for one turn

Psych Up

Other

--

--

10

Copies any stat change made by the foe.

Quick Attack

Physical

40

100

30

Always attacks first.

Rage

Physical

20

100

20

It gains attack power each time the user is hit in battle.

Rapid Spin

Physical

20

100

40

Frees user from moves like Bind, Wrap, and Leech Seed

Razor Wind

Physical

80

100

10

After one turn the user attacks, has a high chance of a critical hit.

Recycle

Other

--

--

10

Recycles a single-use item that has been used in battle so it can be used again

Recover

Other

--

--

10

Restores HP by up to half of its maximum HP.

Refresh

Other

--

--

20

Cures all status problems

Return

Physical

--

100

20

Does more damage based on how much the user likes its Trainer.

Roar

Other

--

100

20

In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.

Rock Climb

Physical

90

85

20

In battle: Has a 20% chance of confusing the opponent.
Out of battle: Used to climb walls.

Safeguard

Other

--

100

25

Prevents status problems for five turns

Scary Face

Other

--

90

10

Decreases opponent's speed by two stages

Scratch

Physical

40


35

Does damage

Screech

Other

--

85

40

Decreases opponent's defense by two stages

Secret Power

Physical

--

100

20

Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.

Selfdestruct

Physical

200

100

5

User faints.

Skull Bash

Physical

100

100

15

The first turn, the user raises its defense, the second turn does damage.

Slam

Physical

80

80

20

Does damage

Slash

Physical

70

70

20

Has a high critical hit ratio.

Sharpen

Other

--

--

30

Increases user's Attack by one stage

Sing

Other

--

55

15

Puts the opponent to sleep

Sketch

Other

--

--

One

Allows the user to copy the opponent's last move permanently.

Slack Off

Other

--

--

10

Restores HP by up to half of its maximum HP.

Sleep Talk

Other

--

--

10

Randomly chooses one of the user's moves during sleep

Smokescreen

Other

--

100

20

Decreases the opponent's accuracy by 1 stage.

Softboiled

Other

--

--

10

Restores HP by up to half of its maximum HP.

Splash

Other

--

--

40

Absolutely nothing.

Stockpile

Other

--

--

20

Stores power for Spit Up and Swallow, raises Defense and Special Defense

Substitute

Other

--

--

10

Makes a copy of the user using 1/4 of the user's maximum HP.

Supersonic

Other

--

55

20

Confuses the opponent

Swagger

Other

--

90

15

Confuses the opponent and raises its Attack by 2 stages.

Swallow

Other

--

--

10

Heals HP according to the number of times Stockpile was used.

Sweet Kiss

Other

--

75

10

Confuses the opponent.

Sweet Scent

Other

--

100

20

Decreases the opponent's evasiveness by 1 stage.

Swords Dance

Other

--

--

30

Increases the user's Attack power by 2 stages.

Smellingsalt

Physical

60

60

10

Does twice the damage on a paralyzed foe, but cures the paralysis.

Snore

Physical

40

40

15

Can only be used when the user is asleep. Has a 30% chance of making the foe flinch

SonicBoom

Physical

--

100

20

Always inflicts 20 HP damage.

Spike Cannon

Physical

20

100

15

Attacks two to five times in a row.

Spit Up

Physical

--

100

10

Releases the power of Stockpile

Stomp

Physical

65

100

20

Has a 30% chance of causing the opponent to flinch

Strength

Physical

80

100

15

In battle: Does damage.
Outside of battle: Used to move boulders.

Struggle

Physical

50

--

--

Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.

Swift

Physical

60

60

20

Never misses.

Super Fang

Physical

--

90

10

Cuts the target's HP to half.

Tackle

Physical

35

35

35

Does damage

Take Down

Physical

90

85

20

User takes 25% recoil damage.

Thrash

Physical

90

100

20

User attacks for two to three turns. Afterwards, the user becomes confused

Tail Whip

Other

--

100

30

Decreases the opponent's Defense by 1 stage.

Teeter Dance

Other

--

100

20

Confuses everyone in battle

Tickle

Other

--

100

20

Decreases the target's Attack and Defense by 1 stage.

Tri Attack

Physical

80

100

10

Has a 20% chance of either paralyzing, freezing, or burning the opponent.

Transform

Other

--

100

10

Copies the image, type(s), and moves of the target.

Trump Card

Physical

--

--

5

The less PP, the more base power.

Uproar

Physical

50

100

10

User attacks for two to five turns, no Pokémon may sleep during this period.

Vice Grip

Physical

55

100

20

Does damage

Weather Ball

Physical

50

100

10

Its type depends on the weather condition

Wrap

Physical

15

85

20

Attacks two to five turns

Wring Out

Other

--

100

5

The more HP the foe has, the greater this move's power.

Whirlwind

Other

--

100

20

In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.

Wish

Other

--

--

10

Restores HP by up to half of its maximum HP after one turn

Yawn

Other

--

--

10

Puts opponent to sleep after one turn

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