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In the new generation, Pokemon were given abilities. These are added effects that affect the Pokemon, the battle field, or the overworld. Below is what each new ability does and what each ability is.

Air Lock

The Pokemon is not effected by the weather.

Arena Trap

Prevents the foe from switiching out or running away.

Battle Armor

The opponet cannot score Critical Hits.

Blaze

Fire type attacks increase in power by 1.5 if HP is lower than 1/3.

Cocaphony

Pokemon is not effected by sound based moves.

Chlorophyll

Raises speed in sunlight.

Cloud 9

Stat lowering moves have no effect.

Color Change

Type becomes that of the move used against it.

Compound Eyes

Accuracy increases by 30% in battles.

Cute Charm

Opponet has 30% chance of inducing Attraction.

Damp

Explosion/Self-Destruct are nulled from use.

Drizzle

Summons rain in battle when Pokemon is brought into play.

Drought

Summons sunlight in battle when Pokemon is brought into play.

Early Bird

Pokemon wakes up from Sleep in half the time.

Effect Spore

Chance the opponent will be affected by Sleep, Paralyze, or Poison when doing a direct attack.

Flamebody

30% chance of inflicting a burn.

Flash Fire

Power raises by 1.5 when hit with fire moves.

Forecast

Pokemon appearance and type change with the weather.

Guts

Power raises by 1.5 when effected with a special condition.

Huge Power

Power is doubled when in battle.

Hustle

Attack is powered up but accuracy suffers.

Hyper Cutter

Attack stat is immune to stat lowering abilties and moves.

Illuminate

More wild Pokemon are seen if the Pokemon is in the first slot.

Immunity

Cannot be poisoned.

Inner Focus

Cannot flinch.

Insomnia

Cannot be put to sleep.

Intimidate

Lowers the attack stat of the opponet when brought into battle.

Keen Eye

Accuracy cannot be lowered by abilities and moves.

Levitate

Unaffected by Ground type moves.

Lightning Rod

Lightning attacks are drawn to this Pokemon.

Limber

Cannot be paralyzed.

Liquid Ooze

When the opponet uses a move that absorbs HP, it loses HP instead.

Magma Armor

Cannot be frozen.

Magnet Pull

Cannot run nor switch.

Marvel Scale

Defense raises if induced with a Special Condition.

Minus

Special Attack is raised when timed with Plus.

Natural Cure

When recalled, status conditions are healed.

Oblivous

Cannot be effected by Attract.

Overgrow

Leaf-type move's power increased by 1.5 when HP is at 1/3.

Own Tempo

Cannot be confused.

Pick-Up

Chance having find items after battle.

Plus

Special Attack is raised when timed with Minus.

Poison Point

Chance of inducing Poison when attacked.

Pressure

Opponet uses 2 PP instead of 1.

Pure Power

Attack is doubled when in battle.

Rain Dish

HP is restored when it is raining.

Rock Head

Does not suffer recoil damage.

Rough Skin

Opponet receives damage when directly attacking.

Run Away

Always run from wild Pokemon battles.

Sand Viel

Evasion raises during sandstorm.

Serene Grace

Attacks with extra effects are more likely to happen.

Shadow Tag

Opponet cannot run or switch out.

Shed Skin

1 and 3 chance of healing status condition.

Shell Armor

Immune to Critical hits.

Shield Dust

Opponets attacks have no extra effects.

Soundproof

Immune to sound based moves.

Speed Boost

Speeds raises each turn.

Static

Chance of paralyzing when opponent directly attacks.

Stench

Lowers encounter rate if in the first slot.

Stick Hold

Held item cannot be stolen.

Sturdy

Immune to One-Hit KO moves.

Suction Cups

Opponet cannot force Pokemon out of battle.

Swarm

Bug attacks become stronger with less than 1/3 HP.

Swift Swim

Speed raises during a rainstorm.

Synchronize

Whenever a status condition is induced, the opponet receives it as well.

Thick Fat

Cannot be frozen or burned.

Torrent

Water move's power is increased by 1.5 when HP is at 1/3.

Trace

Copies opponent's special ability.

Truant

Pokemon cannot attack twice in a row.

Vital Spirit

Cannot be put to sleep.

Volt Absorb

Restores HP when hit with Electric Moves.

Water Absorb

Restores HP when hit with Water Moves.

White Smoke

Immune to stat lowering moves.

Wonder Guard

Only receives damage from Super Effective hits.

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