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Return to Attack List

Below are the moves classified as Normal-type. Moves are listed in ABC order.

Attack Name

Attack Power

Accuracy

Power Points

Effects

Assist

--

--

20

User will use one of the party Pokemon's moves

Attract

--

100

15

Infatuates the foe and may prevent attacking if foe is opposite gender of user

Barrage

15

85

20

Throws rocks to deal damage 2 to 5 times

Baton Pass

--

--

40

Switches Pokemon while keeping stats in play

Belly Drum

--

--

10

Reduces HP to maximize attack

Bide

--

--

10

Stores energy for 2-3 turns, then deals double damage

Bind

15

75

20

Squeeze' foe for 2 to 5 turns

Block

--

--

5

Prevents opponent from escaping

Body Slam

85

100

15

May cause paralysis

Camouflage

--

--

20

Alters user's type depending on the environment

Charm

--

100

20

Lowers the foe's attack

Comet Punch

18

85

15

Punches foe 2 to 5 times

Constrict

10

100

35

May lower the foe's speed

Conversion

--

--

30

Changes the user's type to the type of one of its moves

Conversion 2

--

--

30

Changes the user's type to resist the last attack used by foe

Covet

40

100

40

Begs cutely to obtain foe's held item

Crush Claw

75

95

10

May lower defense

Cut

50

95

30

No effect

Defense Curl

--

--

40

Raises user's defense

Disable

--

80

20

Prevents foe from using a move for a few turns

Dizzy Punch

70

100

10

May confuse the foe

Double Team

--

--

15

Makes duplicates of the user to increase evasion

Double-edge

120

100

15

User receives recoil damage

Doubleslap

15

85

10

Slaps the foe two to five times

Egg Bomb

100

75

10

Hurls an egg

Encore

--

100

5

Causes foe to repeat the same move for a few turns

Endeavor

--

100

5

More power if user's HP is lower than the foe's

Endure

--

--

10

Braces to leave 1 HP

Explosion

250

100

5

Powerful but causes the user to faint

Extremespeed

80

100

5

A fast and powerful attack

Facade

70

100

20

Does more damage if the user is burned, poisoned, or paralyzed

Fake Out

40

100

10

Causes the foe to flinch if used first

False Swipe

40

100

40

Always leaves 1 HP

Flail

--

100

15

Inflicts more damage the less HP the user has

Flash

--

100

20

Creates a blinding flash to lower accuracy

Focus Energy

--

--

30

Raises critical hit ratio.

Follow Me

--

--

20

Works best in a double battle; foes must attack the user of this attack.

Foresight

--

--

40

Negates the foe's ability to raise evasiveness

Frustration

--

100

20

Does more damage if the user dislikes the trainer

Fury Attack

15

85

20

Attacks two to five turns

Fury Swipes

18

80

15

Attacks two to five turns

Glare

--

75

30

May cause paralysis

Growl

--

100

40

Lowers the foe's attack

Growth

--

--

40

Boosts the user's special attack

Guillotine

--

30

5

A terribly inaccurate instant one hit KO move

Harden

--

--

30

Raises the user's defense

Headbutt

70

100

15

May cause flinching

Heal Bell

--

--

5

Heals all status problems

Hidden Power

--

100

15

The effectiveness varies with the user

Horn Attack

65

100

25

Jabs with a horn

Horn Drill

--

30

5

A terribly inaccurate instant one hit KO move

Hyper Beam

150

90

5

Powerful, but leaves the user immobile the next turn

Hyper Fang

80

90

15

Powerful and may cause flinching

Hyper Voice

90

100

10

Uses damaging sound waves to attack

Leer

--

100

30

Lowers the foe's defense

Lock-on

--

--

5

Ensures that the new move used hits the target

Lovely Kiss

--

75

10

May cause the foe to fall asleep

Mean Look

--

--

5

Prevents the opponent from escaping

Mega Kick

120

75

5

A powerful kick

Mega Punch

80

85

20

A powerful punch

Metronome

--

--

10

Randomly uses any existing move to attack

Milk Drink

--

--

10

Restores HP

Mimic

--

--

10

Copies the foe's last used move

Mind Reader

--

--

5

Ensures that the next move used will hit

Minimize

--

--

20

Raises evasiveness

Moonlight

--

--

5

Restores HP

Morning Sun

--

--

5

Restores HP

Nature Power

--

--

40

The attack varies depending on the location

Odor Sleuth

--

--

20

Negates efforts to raise evasiveness

Pay Day

40

100

20

If the battle is won, the user's Trainer gains money.

Pain Split

--

--

20

Equally shares the combined HP with the target.

Perish Song

--

--

5

Causes all Pokemon to faint in three turns

Pound

40

100

30

Does damage

Present

--

90

15

Deals a varying amount of damage or restores the opponent's HP.

Protect

--

--

10

Enables the user to evade all attacks for one turn

Psych Up

--

--

10

Copies any stat change made by the foe.

Quick Attack

40

100

30

Always attacks first.

Rage

20

100

20

It gains attack power each time the user is hit in battle.

Rapid Spin

20

100

40

Frees user from moves like Bind, Wrap, and Leech Seed

Razor Wind

80

100

10

After one turn the user attacks, has a high chance of a critical hit.

Recycle

--

--

10

Recycles a single-use item that has been used in battle so it can be used again

Recover

--

--

10

Restores HP by up to half of its maximum HP.

Refresh

--

--

20

Cures all status problems

Return

--

100

20

Does more damage based on how much the user likes its Trainer.

Roar

--

100

20

In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.

Safeguard

--

100

25

Prevents status problems for five turns

Scary Face

--

90

10

Decreases opponent's speed by two stages

Scratch

40


35

Does damage

Screech

--

85

40

Decreases opponent's defense by two stages

Secret Power

--

100

20

Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.

Selfdestruct

200

100

5

User faints.

Skull Bash

100

100

15

The first turn, the user raises its defense, the second turn does damage.

Slam

80

80

20

Does damage

Slash

70

70

20

Has a high critical hit ratio.

Sharpen

--

--

30

Increases user's Attack by one stage

Sing

--

55

15

Puts the opponent to sleep

Sketch

--

--

One

Allows the user to copy the opponent's last move permanently.

Slack Off

--

--

10

Restores HP by up to half of its maximum HP.

Sleep Talk

--

--

10

Randomly chooses one of the user's moves during sleep

Smokescreen

--

100

20

Decreases the opponent's accuracy by 1 stage.

Soft boiled

--

--

10

Restores HP by up to half of its maximum HP.

Splash

--

--

40

Absolutely nothing.

Stockpile

--

--

20

Stores power for Spit Up and Swallow, raises Defense and Special Defense

Substitute

--

--

10

Makes a copy of the user using 1/4 of the user's maximum HP.

Supersonic

--

55

20

Confuses the opponent

Swagger

--

90

15

Confuses the opponent and raises its Attack by 2 stages.

Swallow

--

--

10

Heals HP according to the number of times Stockpile was used.

Sweet Kiss

--

75

10

Confuses the opponent.

Sweet Scent

--

100

20

Decreases the opponent's evasiveness by 1 stage.

Swords Dance

--

--

30

Increases the user's Attack power by 2 stages.

Smellingsalt

60

60

10

Does twice the damage on a paralyzed foe, but cures the paralysis.

Snore

40

40

15

Can only be used when the user is asleep. Has a 30% chance of making the foe flinch

SonicBoom

--

100

20

Always inflicts 20 HP damage.

Spike Cannon

20

100

15

Attacks two to five times in a row.

Spit Up

--

100

10

Releases the power of Stockpile

Stomp

65

100

20

Has a 30% chance of causing the opponent to flinch

Strength

80

100

15

In battle: Does damage.
Outside of battle: Used to move boulders.

Struggle

50

--

--

Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.

Swift

60

60

20

Never misses.

Super Fang

--

90

10

Cuts the target's HP to half.

Tackle

35

35

35

Does damage

Take Down

90

85

20

User takes 25% recoil damage.

Thrash

90

100

20

User attacks for two to three turns. Afterwards, the user becomes confused

Tail Whip

--

100

30

Decreases the opponent's Defense by 1 stage.

Teeter Dance

--

100

20

Confuses everyone in battle

Tickle

--

100

20

Decreases the target's Attack and Defense by 1 stage.

Tri Attack

80

100

10

Has a 20% chance of either paralyzing, freezing, or burning the opponent.

Transform

--

100

10

Copies the image, type(s), and moves of the target.

Uproar

50

100

10

User attacks for two to five turns, no Pokémon may sleep during this period.

Vice Grip

55

100

20

Does damage

Weather Ball

50

100

10

Its type depends on the weather condition

Wrap

15

85

20

Attacks two to five turns

Whirlwind

--

100

20

In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.

Wish

--

--

10

Restores HP by up to half of its maximum HP after one turn

Yawn

--

--

10

Puts opponent to sleep after one turn

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