Below are the moves classified as Normal-type. Moves are listed in
ABC order.
|
Attack
Name
|
Attack Power
|
Accuracy
|
Power Points
|
Effects
|
|
Assist
|
--
|
--
|
20
|
User
will use one of the party Pokemon's moves
|
|
Attract
|
--
|
100
|
15
|
Infatuates
the foe and may prevent attacking if foe is opposite gender of
user
|
|
Barrage
|
15
|
85
|
20
|
Throws
rocks to deal damage 2 to 5 times
|
|
Baton
Pass
|
--
|
--
|
40
|
Switches
Pokemon while keeping stats in play
|
|
Belly
Drum
|
--
|
--
|
10
|
Reduces
HP to maximize attack
|
|
Bide
|
--
|
--
|
10
|
Stores
energy for 2-3 turns, then deals double damage
|
|
Bind
|
15
|
75
|
20
|
Squeeze'
foe for 2 to 5 turns
|
|
Block
|
--
|
--
|
5
|
Prevents
opponent from escaping
|
|
Body
Slam
|
85
|
100
|
15
|
May
cause paralysis
|
|
Camouflage
|
--
|
--
|
20
|
Alters
user's type depending on the environment
|
|
Charm
|
--
|
100
|
20
|
Lowers
the foe's attack
|
|
Comet
Punch
|
18
|
85
|
15
|
Punches
foe 2 to 5 times
|
|
Constrict
|
10
|
100
|
35
|
May
lower the foe's speed
|
|
Conversion
|
--
|
--
|
30
|
Changes
the user's type to the type of one of its moves
|
|
Conversion
2
|
--
|
--
|
30
|
Changes
the user's type to resist the last attack used by foe
|
|
Covet
|
40
|
100
|
40
|
Begs
cutely to obtain foe's held item
|
|
Crush
Claw
|
75
|
95
|
10
|
May
lower defense
|
|
Cut
|
50
|
95
|
30
|
No
effect
|
|
Defense
Curl
|
--
|
--
|
40
|
Raises
user's defense
|
|
Disable
|
--
|
80
|
20
|
Prevents
foe from using a move for a few turns
|
|
Dizzy
Punch
|
70
|
100
|
10
|
May
confuse the foe
|
|
Double
Team
|
--
|
--
|
15
|
Makes
duplicates of the user to increase evasion
|
|
Double-edge
|
120
|
100
|
15
|
User
receives recoil damage
|
|
Doubleslap
|
15
|
85
|
10
|
Slaps
the foe two to five times
|
|
Egg
Bomb
|
100
|
75
|
10
|
Hurls
an egg
|
|
Encore
|
--
|
100
|
5
|
Causes
foe to repeat the same move for a few turns
|
|
Endeavor
|
--
|
100
|
5
|
More
power if user's HP is lower than the foe's
|
|
Endure
|
--
|
--
|
10
|
Braces
to leave 1 HP
|
|
Explosion
|
250
|
100
|
5
|
Powerful
but causes the user to faint
|
|
Extremespeed
|
80
|
100
|
5
|
A
fast and powerful attack
|
|
Facade
|
70
|
100
|
20
|
Does
more damage if the user is burned, poisoned, or paralyzed
|
|
Fake
Out
|
40
|
100
|
10
|
Causes
the foe to flinch if used first
|
|
False
Swipe
|
40
|
100
|
40
|
Always
leaves 1 HP
|
|
Flail
|
--
|
100
|
15
|
Inflicts
more damage the less HP the user has
|
|
Flash
|
--
|
100
|
20
|
Creates
a blinding flash to lower accuracy
|
|
Focus
Energy
|
--
|
--
|
30
|
Raises
critical hit ratio.
|
|
Follow
Me
|
--
|
--
|
20
|
Works
best in a double battle; foes must attack the user of this attack.
|
|
Foresight
|
--
|
--
|
40
|
Negates
the foe's ability to raise evasiveness
|
|
Frustration
|
--
|
100
|
20
|
Does
more damage if the user dislikes the trainer
|
|
Fury
Attack
|
15
|
85
|
20
|
Attacks
two to five turns
|
|
Fury
Swipes
|
18
|
80
|
15
|
Attacks
two to five turns
|
|
Glare
|
--
|
75
|
30
|
May
cause paralysis
|
|
Growl
|
--
|
100
|
40
|
Lowers
the foe's attack
|
|
Growth
|
--
|
--
|
40
|
Boosts
the user's special attack
|
|
Guillotine
|
--
|
30
|
5
|
A
terribly inaccurate instant one hit KO move
|
|
Harden
|
--
|
--
|
30
|
Raises
the user's defense
|
|
Headbutt
|
70
|
100
|
15
|
May
cause flinching
|
|
Heal
Bell
|
--
|
--
|
5
|
Heals
all status problems
|
|
Hidden
Power
|
--
|
100
|
15
|
The
effectiveness varies with the user
|
|
Horn
Attack
|
65
|
100
|
25
|
Jabs
with a horn
|
|
Horn
Drill
|
--
|
30
|
5
|
A
terribly inaccurate instant one hit KO move
|
|
Hyper
Beam
|
150
|
90
|
5
|
Powerful,
but leaves the user immobile the next turn
|
|
Hyper
Fang
|
80
|
90
|
15
|
Powerful
and may cause flinching
|
|
Hyper
Voice
|
90
|
100
|
10
|
Uses
damaging sound waves to attack
|
|
Leer
|
--
|
100
|
30
|
Lowers
the foe's defense
|
|
Lock-on
|
--
|
--
|
5
|
Ensures
that the new move used hits the target
|
|
Lovely
Kiss
|
--
|
75
|
10
|
May
cause the foe to fall asleep
|
|
Mean
Look
|
--
|
--
|
5
|
Prevents
the opponent from escaping
|
|
Mega
Kick
|
120
|
75
|
5
|
A
powerful kick
|
|
Mega
Punch
|
80
|
85
|
20
|
A
powerful punch
|
|
Metronome
|
--
|
--
|
10
|
Randomly
uses any existing move to attack
|
|
Milk
Drink
|
--
|
--
|
10
|
Restores
HP
|
|
Mimic
|
--
|
--
|
10
|
Copies
the foe's last used move
|
|
Mind
Reader
|
--
|
--
|
5
|
Ensures
that the next move used will hit
|
|
Minimize
|
--
|
--
|
20
|
Raises
evasiveness
|
|
Moonlight
|
--
|
--
|
5
|
Restores
HP
|
|
Morning
Sun
|
--
|
--
|
5
|
Restores
HP
|
|
Nature
Power
|
--
|
--
|
40
|
The
attack varies depending on the location
|
|
Odor
Sleuth
|
--
|
--
|
20
|
Negates
efforts to raise evasiveness
|
|
Pay
Day
|
40
|
100
|
20
|
If
the battle is won, the user's Trainer gains money.
|
|
Pain
Split
|
--
|
--
|
20
|
Equally
shares the combined HP with the target.
|
|
Perish
Song
|
--
|
--
|
5
|
Causes
all Pokemon to faint in three turns
|
|
Pound
|
40
|
100
|
30
|
Does
damage
|
|
Present
|
--
|
90
|
15
|
Deals
a varying amount of damage or restores the opponent's HP.
|
|
Protect
|
--
|
--
|
10
|
Enables
the user to evade all attacks for one turn
|
|
Psych
Up
|
--
|
--
|
10
|
Copies
any stat change made by the foe.
|
|
Quick
Attack
|
40
|
100
|
30
|
Always
attacks first.
|
|
Rage
|
20
|
100
|
20
|
It
gains attack power each time the user is hit in battle.
|
|
Rapid
Spin
|
20
|
100
|
40
|
Frees
user from moves like Bind, Wrap, and Leech Seed
|
|
Razor
Wind
|
80
|
100
|
10
|
After
one turn the user attacks, has a high chance of a critical hit.
|
|
Recycle
|
--
|
--
|
10
|
Recycles
a single-use item that has been used in battle so it can be used
again
|
|
Recover
|
--
|
--
|
10
|
Restores
HP by up to half of its maximum HP.
|
|
Refresh
|
--
|
--
|
20
|
Cures
all status problems
|
|
Return
|
--
|
100
|
20
|
Does
more damage based on how much the user likes its Trainer.
|
|
Roar
|
--
|
100
|
20
|
In
wild battle: Scares away Pokémon. In trainer battle:
Forces the opponent to swich Pokémon.
|
|
Safeguard
|
--
|
100
|
25
|
Prevents
status problems for five turns
|
|
Scary
Face
|
--
|
90
|
10
|
Decreases
opponent's speed by two stages
|
|
Scratch
|
40
|
|
35
|
Does
damage
|
|
Screech
|
--
|
85
|
40
|
Decreases
opponent's defense by two stages
|
|
Secret
Power
|
--
|
100
|
20
|
Its
type and added effect varies depending on the user's environment.
Has 30% chance for an added effect.
|
|
Selfdestruct
|
200
|
100
|
5
|
User
faints.
|
|
Skull
Bash
|
100
|
100
|
15
|
The
first turn, the user raises its defense, the second turn does
damage.
|
|
Slam
|
80
|
80
|
20
|
Does
damage
|
|
Slash
|
70
|
70
|
20
|
Has
a high critical hit ratio.
|
|
Sharpen
|
--
|
--
|
30
|
Increases
user's Attack by one stage
|
|
Sing
|
--
|
55
|
15
|
Puts
the opponent to sleep
|
|
Sketch
|
--
|
--
|
One
|
Allows
the user to copy the opponent's last move permanently.
|
|
Slack
Off
|
--
|
--
|
10
|
Restores
HP by up to half of its maximum HP.
|
|
Sleep
Talk
|
--
|
--
|
10
|
Randomly
chooses one of the user's moves during sleep
|
|
Smokescreen
|
--
|
100
|
20
|
Decreases
the opponent's accuracy by 1 stage.
|
|
Soft
boiled
|
--
|
--
|
10
|
Restores
HP by up to half of its maximum HP.
|
|
Splash
|
--
|
--
|
40
|
Absolutely
nothing.
|
|
Stockpile
|
--
|
--
|
20
|
Stores
power for Spit Up and Swallow, raises Defense and Special Defense
|
|
Substitute
|
--
|
--
|
10
|
Makes
a copy of the user using 1/4 of the user's maximum HP.
|
|
Supersonic
|
--
|
55
|
20
|
Confuses
the opponent
|
|
Swagger
|
--
|
90
|
15
|
Confuses
the opponent and raises its Attack by 2 stages.
|
|
Swallow
|
--
|
--
|
10
|
Heals
HP according to the number of times Stockpile was used.
|
|
Sweet
Kiss
|
--
|
75
|
10
|
Confuses
the opponent.
|
|
Sweet
Scent
|
--
|
100
|
20
|
Decreases
the opponent's evasiveness by 1 stage.
|
|
Swords
Dance
|
--
|
--
|
30
|
Increases
the user's Attack power by 2 stages.
|
|
Smellingsalt
|
60
|
60
|
10
|
Does
twice the damage on a paralyzed foe, but cures the paralysis.
|
|
Snore
|
40
|
40
|
15
|
Can
only be used when the user is asleep. Has a 30% chance of making
the foe flinch
|
|
SonicBoom
|
--
|
100
|
20
|
Always
inflicts 20 HP damage.
|
|
Spike
Cannon
|
20
|
100
|
15
|
Attacks
two to five times in a row.
|
|
Spit
Up
|
--
|
100
|
10
|
Releases
the power of Stockpile
|
|
Stomp
|
65
|
100
|
20
|
Has
a 30% chance of causing the opponent to flinch
|
|
Strength
|
80
|
100
|
15
|
In
battle: Does damage. Outside of battle: Used to move boulders.
|
|
Struggle
|
50
|
--
|
--
|
Every
Pokémon uses this when there is no PP left, cannot miss,
user takes 50% recoil damage.
|
|
Swift
|
60
|
60
|
20
|
Never
misses.
|
|
Super
Fang
|
--
|
90
|
10
|
Cuts
the target's HP to half.
|
|
Tackle
|
35
|
35
|
35
|
Does
damage
|
|
Take
Down
|
90
|
85
|
20
|
User
takes 25% recoil damage.
|
|
Thrash
|
90
|
100
|
20
|
User
attacks for two to three turns. Afterwards, the user becomes
confused
|
|
Tail
Whip
|
--
|
100
|
30
|
Decreases
the opponent's Defense by 1 stage.
|
|
Teeter
Dance
|
--
|
100
|
20
|
Confuses
everyone in battle
|
|
Tickle
|
--
|
100
|
20
|
Decreases
the target's Attack and Defense by 1 stage.
|
|
Tri
Attack
|
80
|
100
|
10
|
Has
a 20% chance of either paralyzing, freezing, or burning the
opponent.
|
|
Transform
|
--
|
100
|
10
|
Copies
the image, type(s), and moves of the target.
|
|
Uproar
|
50
|
100
|
10
|
User
attacks for two to five turns, no Pokémon may sleep during
this period.
|
|
Vice
Grip
|
55
|
100
|
20
|
Does
damage
|
|
Weather
Ball
|
50
|
100
|
10
|
Its
type depends on the weather condition
|
|
Wrap
|
15
|
85
|
20
|
Attacks
two to five turns
|
|
Whirlwind
|
--
|
100
|
20
|
In
wild battle: Scares away Pokémon. In trainer battle:
Forces the opponent to swich Pokémon.
|
|
Wish
|
--
|
--
|
10
|
Restores
HP by up to half of its maximum HP after one turn
|
|
Yawn
|
--
|
--
|
10
|
Puts
opponent to sleep after one turn
|